The Flying Knife has a tendency to fly through walls at times, usually when in small spaces.Alternatively, modifiers that reduce knockback (the best being Ruthless) can be beneficial, reducing the distance enemies are knocked away from the cursor. For example, the knife will not necessarily be knocking enemies away from the player. However, the bonus knockback granted by the Godly modifier is not always beneficial and makes it tricky to damage the same targets. Both modifiers increase the average damage output by the same amount. Like most piercing weapons, it is very effective against enemies with multiple segments. The Flying Knife also emits a good deal of light during use, but it may be difficult to use considering its erratic movement. Being a melee weapon, it costs no mana or ammunition. It returns to the player when the ⚒ Use / Attack button is released, or after one minute of continuous use. As such, it may require a little practice to be used properly. Holding the ⚒ Use / Attack button after use directs the projectile's general path, although it also continuously moves on its own and ricochets off blocks. Like boomerangs, the projectile returns to the player. It throws a reusable cursor-controllable projectile similar to the Magic Missile mechanic, though more erratic and with no mana cost. The Flying Knife is a unique Hardmode melee weapon that has a 25*1/4 (25%) chance to be dropped by the Hallowed Mimic. Note how it whizzes around the cursor instead of following it perfectly.
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